Keyphrases
3D Immersion
25%
Action Modeling
25%
Ad Hoc Communication
25%
Application Performance
25%
Arbitrary Viewpoint
25%
Battery Life
25%
Battery Power
25%
Broadcast Rate
25%
Camera Location
25%
Childhood Adversity
100%
Communication Action
25%
Communication Needs
25%
Community Application
25%
Community Connection
25%
Computing Environment
25%
Downlink Communication
25%
Early Life Adversity
100%
Energy Characterization
25%
Energy Conservation
25%
Entertainment
25%
Free-viewpoint Television
25%
Free-viewpoint Video
100%
Full Potential
25%
Global Economy
25%
Global Quality
25%
Heuristic Approach
25%
High Bandwidth
25%
High Complexity
25%
High Performance Computing
25%
Holistically
25%
Human Brain
50%
Human Transportation
25%
Immersive
25%
Immersive Communication
100%
Insular Cortex
100%
Live Video
25%
Location-allocation
25%
Mobile Client
25%
Mobile Communication
25%
Mobile Devices
25%
Multi-view Video
25%
Multiple Viewpoints
25%
Optimal Sampling
25%
Optimal Scheduling
25%
Optimal Viewpoint
25%
People-centric Sensing
25%
Quality of Life
25%
Rate Allocation
25%
Rate-distortion
100%
Remote Control
25%
Remote Monitoring
25%
Remote Scene
25%
Resource Allocation
25%
Sample Distortion
100%
Sampling Policy
25%
Sampling Rate
25%
Scalable Video Coding
25%
Signal Fidelity
25%
Signal Representation
25%
Space Sampling
25%
System Efficiency
25%
Telecollaboration
25%
Telemedicine
25%
Telepresence
25%
Trial-and-error
50%
Unit Level
25%
Uplink Communication
25%
User Actions
25%
Video Communication
25%
Virtual Humans
25%
Virtual Worlds
25%
Visual Communication
25%
Wireless Video Communication
25%
Engineering
Application Performance
100%
Battery (Electrochemical Energy Engineering)
100%
Battery Power
100%
Conservation of Energy
100%
Data Unit
100%
Distortion Limit
100%
Mobile Communication
100%
Sampling Rate
100%
Scalable Coding
100%
Scheduling Policy
100%
Signal Representation
100%
System Efficiency
100%
TV
100%
Computer Science
Application Performance
50%
Computing Environment
50%
Emerging Technology
50%
Fundamental Question
50%
Mobile Device
50%
rate distortion
100%
Remote Monitoring
50%
Resource Allocation
50%
Sampling Rate
50%
Scalable Coding
50%
Scheduling Policy
50%
Signal Representation
50%
System Efficiency
50%
Telecollaboration
50%
Telepresence
50%
Video Communication
100%
Virtual Humans
50%