Keyphrases
Computer Science Engineering Education
100%
Software Engineering Education
100%
Computer Software Engineering
100%
Internet of Things
100%
PreK-12
40%
High School Students
40%
Discovery Research
30%
Software Engineering
30%
Computer Science
30%
Teamwork Skills
20%
Internet Technology
20%
Computer Science Engineering
20%
Instructional Design
20%
Career Readiness
10%
Engineering Grand Challenges
10%
Engineering Knowledge
10%
Understanding Students
10%
Resource Tool
10%
Education Resources
10%
Mathematics Teaching
10%
Outreach Activities
10%
Student Engagement
10%
Computer Users
10%
Testimonials
10%
Job Market
10%
Impact Review
10%
Online Platform
10%
Educational Curriculum
10%
Data-driven Decision Making
10%
K-12 Students
10%
Science Learning
10%
Innovative Resources
10%
Innovative Model
10%
Resource Model
10%
Student Teamwork
10%
Cybersecurity
10%
Project-based Learning (PjBL)
10%
Mathematics Education
10%
Kitchen Appliances
10%
Urban Infrastructure
10%
Technology Education
10%
Innovative Approach
10%
Innovative Tools
10%
Teacher Motivation
10%
First-year Experience
10%
Teaching Computer Science
10%
Real-world Projects
10%
Summer Camp
10%
Knowledge of Things
10%
Engineering Skills
10%
Science Education
10%
Wearable Technology
10%
Quantitative Statistical Analysis
10%
Wide Audience
10%
Physical Computing
10%
Empirical Justification
10%
Industrial Machine
10%
First Cycle
10%
College Readiness
10%
Physical Devices
10%
Nonparametric
10%
Computing Systems
10%
Medical Devices
10%
Microcomputer
10%
K-12 Education
10%
Education Communities
10%
Human Resources
10%
Evidence-based
10%
National Academies
10%
Data Sharing
10%
Museum
10%
Engineering Education
10%
Teaching Strategies
10%
Modern Computer
10%
Student Motivation
10%
Educational Technology
10%
World Wide Web
10%
Connected Health
10%
Science Teaching
10%
Connected Vehicles
10%
Socioeconomic Background
10%
Review Criteria
10%
Development Effort
10%
Computer Science
Software Engineering Education
100%
Internet-Of-Things
100%
Computer Science
100%
Software Engineering
33%
Secondary Schools
33%
Computer Hardware
25%
Instructional Designs
16%
Research Effort
8%
Grand Challenge
8%
Best Practice
8%
Outreach Activity
8%
Emerging Technology
8%
Research Question
8%
Cybersecurity
8%
Teacher Motivation
8%
Teaching and Learning
8%
Critical Element
8%
Physical Device
8%
Wearable Technology
8%
Online Platform
8%
Technical Challenge
8%
Resource Model
8%
Student Engagement
8%
Development Effort
8%
Physical Computing
8%
Microcomputer
8%
Human Resources
8%
Social Sciences
Internet-Of-Things
100%
Computer Science
100%
Engineering Education
100%
High School Student
33%
Science, Technology, Engineering and Mathematics
25%
Instructional Design
16%
Research and Development
16%
K-12 Education
16%
Microcomputer
8%
Qualitative Method
8%
Connected Vehicle
8%
Urban Infrastructure
8%
Evidence-Based
8%
Curriculum
8%
Human Resources
8%
Science Education
8%
Mathematics Education
8%
Best Practice
8%
Project-Based Learning
8%
Fundamental Research
8%
Focus Group
8%
Teaching Methods
8%
Community Education
8%
Outreach
8%
Occupational Career
8%
Museum
8%
Technology
8%