Keyphrases
New Jersey
100%
Geo-temporal
100%
Supportive Community
100%
Social Matching
100%
Institutes of Technology
100%
Social Ties
66%
Smart Campus
66%
Location-aware
50%
Social Networks
33%
Social Capital
33%
Research-led
16%
Daily Activities
16%
Team Projects
16%
Business Sector
16%
Demographic Details
16%
Place Type
16%
Matching Algorithm
16%
Location Information
16%
Edge Technology
16%
Stranger
16%
Systems-based
16%
Software Prototype
16%
Social Scientists
16%
Situational Variables
16%
System Software
16%
Co-location
16%
Government Sector
16%
Recurring Patterns
16%
Heterogeneous Wireless Networks
16%
User Survey
16%
Military Government
16%
Multiple Research Methods
16%
Human-computer Interaction
16%
Empirical Research Methods
16%
Heterogeneous Devices
16%
Student Population
16%
Research Assistants
16%
In-network Computing
16%
Knowledge-how
16%
Welcome
16%
Few Resources
16%
System Testing
16%
Software Application
16%
Campus Experience
16%
Pervasive Computing
16%
Preserving Privacy
16%
Learning Opportunities
16%
People-to-people
16%
Minority Education
16%
Minority Populations
16%
Training Opportunities
16%
Work Research
16%
Community Cohesion
16%
Mobile Phone
16%
Usability Study
16%
Mobile Networks
16%
System Developers
16%
Sensor Networks
16%
Community Systems
16%
Network Traffic
16%
Personal Identity
16%
Early 20th Century
16%
Privacy Mechanisms
16%
Determinants of Use
16%
Computer-supported Cooperative Work
16%
Educational Needs
16%
Military Sector
16%
Design Guidelines
16%
Longitudinal Monitoring
16%
Social Firms
16%
Limited Opportunities
16%
Civil Society
16%
Usage Data
16%
Religious Institutions
16%
Corporate Location
16%
Helping People
16%
Voluntary Associations
16%
Mobile Computing Devices
16%
Social Clubs
16%
Professional Societies
16%
Individual Participation
16%
Computer Science
Community Support
100%
Social Network
50%
Learning Opportunity
50%
System Software
50%
Network Traffic
50%
Research Assistant
50%
Information System
50%
Research Community
50%
Sensor Networks
50%
Mobile Network
50%
Empirical Research
50%
Minority Population
50%
Matching Algorithm
50%
Location Information
50%
Mobile Computing Device
50%
Recurring Pattern
50%
Pervasive Computing
50%
Usability Study
50%
Community Cohesion
50%
Theoretical Framework
50%
Computer-Supported Cooperative Work
50%
Social Scientists
50%
Design Guideline
50%
Daily Activity
50%
Generalizability
50%
Multiple Research Method
50%
Voluntary Association
50%
Software Application
50%
Human Computer Interaction
50%
Software Prototype
50%
Business Sector
50%
Human-Computer Interaction
50%
System Developer
50%
Social Network
50%