Abstract
We show how to use fixed Fourier bases for efficient spectral compression of 3D meshes. In contrast with compression using variable bases, this permits efficient FFT decoding of the mesh. The coding procedure involves efficient mesh augmentation and generation of a neighborhood-preserving mapping between the vertices of a 3D mesh with arbitrary connectivity and those of a 6-regular mesh.
Original language | English (US) |
---|---|
Pages (from-to) | 1-8 |
Number of pages | 8 |
Journal | Proceedings - Graphics Interface |
State | Published - 2001 |
Externally published | Yes |
Event | Proceedings Graphics Interface 2001 - Ottawa, Ont., Canada Duration: Jun 7 2001 → Jun 9 2001 |
All Science Journal Classification (ASJC) codes
- Computer Graphics and Computer-Aided Design
Keywords
- Computer Graphics
- Mesh Compression
- Spectral Decomposition