A demonstration of gidget, a debugging game for computing education

Michael J. Lee, Andrew J. Ko

Research output: Chapter in Book/Report/Conference proceedingConference contribution

4 Scopus citations

Abstract

Online games have the potential to reach a wide audience and teach new skills. I propose to use Gidget, an online debugging game, to teach novices computer programming concepts in an engaging way. Learners must debug faulty programs to progress through the game, which are set up in modules to teach specific computer programming concepts. Once all the levels are complete, learners are given the option to further engage in the game by creating their own levels that can be shared with their friends and family. Over 800 people have played the game online as part of several research studies and it will be released freely to the public in the near future.

Original languageEnglish (US)
Title of host publicationProceedings - 2014 IEEE Symposium on Visual Languages and Human-Centric Computing, VL/HCC 2014
PublisherIEEE Computer Society
Pages211-212
Number of pages2
ISBN (Print)9781479940356
DOIs
StatePublished - 2014
Externally publishedYes
Event2014 IEEE Symposium on Visual Languages and Human-Centric Computing, VL/HCC 2014 - Melbourne, VIC, Australia
Duration: Jul 28 2014Aug 1 2014

Publication series

NameProceedings of IEEE Symposium on Visual Languages and Human-Centric Computing, VL/HCC
ISSN (Print)1943-6092
ISSN (Electronic)1943-6106

Other

Other2014 IEEE Symposium on Visual Languages and Human-Centric Computing, VL/HCC 2014
Country/TerritoryAustralia
CityMelbourne, VIC
Period7/28/148/1/14

All Science Journal Classification (ASJC) codes

  • Computational Theory and Mathematics
  • Human-Computer Interaction
  • Software

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