TY - GEN
T1 - A scalable framework for distributed virtual reality using heterogeneous processors
AU - Wu, Qishi
AU - Gao, Jinzhu
AU - Zhu, Mengxia
PY - 2006
Y1 - 2006
N2 - We propose a scalable framework for virtual reality systems in a distributed environment. As the application scope of and member participation in a virtual environment increase, information sharing among geographically distributed users becomes critical and challenging. In the proposed framework, we partition the virtual environment into a group of cells and upload them to a number of heterogeneous Internet nodes. When a user sends a request to explore the distant virtual environment, visible cells will be identified and processed in parallel to produce a minimal amount of imagery results for remote transmission. To ensure scalability, we extend our scalable occlusion culling scheme using Plenoptic Opacity Function to speed up the identification process of visible cells in a virtual environment. We perform effective occlusion culling in two passes based on a non-binary opacity definition. Our experimental results justify both the efficiency and scalability of our framework in exploring large-scale virtual environments. Keywords: distributed virtual reality, occlusion culling, logistical networking, plenoptic opacity functions.
AB - We propose a scalable framework for virtual reality systems in a distributed environment. As the application scope of and member participation in a virtual environment increase, information sharing among geographically distributed users becomes critical and challenging. In the proposed framework, we partition the virtual environment into a group of cells and upload them to a number of heterogeneous Internet nodes. When a user sends a request to explore the distant virtual environment, visible cells will be identified and processed in parallel to produce a minimal amount of imagery results for remote transmission. To ensure scalability, we extend our scalable occlusion culling scheme using Plenoptic Opacity Function to speed up the identification process of visible cells in a virtual environment. We perform effective occlusion culling in two passes based on a non-binary opacity definition. Our experimental results justify both the efficiency and scalability of our framework in exploring large-scale virtual environments. Keywords: distributed virtual reality, occlusion culling, logistical networking, plenoptic opacity functions.
KW - Distributed virtual reality
KW - Logistical networking
KW - Occlusion culling
KW - Plenoptic opacity functions
UR - http://www.scopus.com/inward/record.url?scp=77249100868&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=77249100868&partnerID=8YFLogxK
U2 - 10.1007/11941354_32
DO - 10.1007/11941354_32
M3 - Conference contribution
AN - SCOPUS:77249100868
SN - 3540497765
SN - 9783540497769
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 314
EP - 323
BT - Advances in Artificial Reality and Tele-Existence - 16th International Conference on Artificial Reality and Telexistence, ICAT 2006, Proceedings
T2 - 16th International Conference on Artificial Reality and Telexistence, ICAT 2006
Y2 - 29 November 2006 through 1 December 2006
ER -