Abstract
This paper analyses the nature of social performance, to explain how socio-technical systems (STSs) like chat, e-markets, social networks and wikis can succeed despite being free of charge. It defines the non-zero-sum synergy gains of cooperation and how self-interested acts can collapse the society that creates them. It explains how physical human society dealt with this 'social dilemma' then relates that to the socio-technical advance. In this model, society is a social environment within a world environment, so its citizens face the dual requirements of self-interest and social-interest, which can be satisfied by anchoring one demand then managing the other, e.g., competing within a social context, as in markets, or community service within an individual context of sufficiency. Overall, the paper proposes a new social form that socio-technical systems illustrate and which could be the future of humanity.
Original language | English (US) |
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Pages (from-to) | 1-29 |
Number of pages | 29 |
Journal | International Journal of Networking and Virtual Organisations |
Volume | 11 |
Issue number | 1 |
DOIs | |
State | Published - Jul 2012 |
All Science Journal Classification (ASJC) codes
- Computer Science Applications
- Computer Networks and Communications
- Strategy and Management
- Information Systems and Management
Keywords
- Game theoretical models of homo-economicus and homo-socologicus
- Information technology and society
- Performance of socio technical systems
- Social environmental modelling