A virtual reality-based exercise program for stroke rehabilitation

D. Jack, R. Boian, A. Merians, S. V. Adamovich, M. Tremaine, M. Recce, G. C. Burdea, H. Poizner

Research output: Contribution to conferencePaperpeer-review

51 Scopus citations

Abstract

A PC based desktop Virtual Reality system was developed for rehabilitating hand function in stroke patients. The system uses two hand input devices, a CyberGlove and a RMII force feedback glove, to allow the user to interact with one of four rehabilitation exercises. Each of which is designed to exercise one specific parameter of hand movement, namely range, speed, fractionation or strength. The therapy program is semi-automated and personalized to each user through the use of performance-based target levels. These are adapted between sessions in order to induce the user to improve. Feedback is provided to each user throughout the exercise sessions. To further motivate the user to continue the exercise program, screen displays are designed as interactive games. The system is described and sample data is presented from preliminary studies performed on control subjects.

Original languageEnglish (US)
Pages56-63
Number of pages8
DOIs
StatePublished - 2000
Externally publishedYes
Event4th International Conference on Assistive Technology (ASSETS 2000) - Arlington, VA, United States
Duration: Nov 13 2000Nov 15 2000

Other

Other4th International Conference on Assistive Technology (ASSETS 2000)
Country/TerritoryUnited States
CityArlington, VA
Period11/13/0011/15/00

All Science Journal Classification (ASJC) codes

  • General Engineering

Keywords

  • CyberGlove
  • Haptic Glove
  • Rehabilitation
  • Rutgers Master II
  • Stroke
  • Virtual Reality

Fingerprint

Dive into the research topics of 'A virtual reality-based exercise program for stroke rehabilitation'. Together they form a unique fingerprint.

Cite this