A virtual "room" with a cue: Detecting personality through spatial customization in a city simulation game

Research output: Contribution to journalArticlepeer-review

19 Scopus citations

Abstract

Online simulation games provide an opportunity for people to express their personality through the design of their in-game virtual environment in a manner visible to third-party observers. We found that zero-acquaintance observers of these games can identify personality traits by simply looking at screenshots of the created virtual environment, and that the observed personality is closer to the self-reported "real" personality than "ideal" personality of the creator. These results contradict studies on avatar customization and personality, suggesting that spatial customization is more reflective of unintentional behavioral residue than conscious selective self-presentation.

Original languageEnglish (US)
Pages (from-to)155-159
Number of pages5
JournalComputers in Human Behavior
Volume29
Issue number1
DOIs
StatePublished - Jan 2013
Externally publishedYes

All Science Journal Classification (ASJC) codes

  • Arts and Humanities (miscellaneous)
  • Human-Computer Interaction
  • General Psychology

Keywords

  • Behavioral residue
  • Personality
  • Simulation game
  • Spatial customization
  • Virtual environment

Fingerprint

Dive into the research topics of 'A virtual "room" with a cue: Detecting personality through spatial customization in a city simulation game'. Together they form a unique fingerprint.

Cite this