Accuracy and computational complexity analysis of design models created by virtual sculpting

Weihan Zhang, Ming C. Leu, Xiaobo Peng, Denis Blackmore

Research output: Contribution to conferencePaperpeer-review

3 Scopus citations

Abstract

We have developed an experimental virtual sculpting system with haptic interface, which allows the user to create a freeform model interactively. The virtual sculpting method is based on the metaphor of carving a solid block into a 3D freeform object. The PHANToM™ manipulator is used to provide the position and orientation data of the sculpting tool and to generate haptic sensation to the user's hand during the sculpting process. The goal is to provide a high-fidelity simulation system with real-time performance and adequate accuracy of the generated model. In order to understand the limitations on the geometric details that can be generated, we perform an accuracy analysis in different aspects. The computational complexity due to various parameters of the virtual sculpting system is also analyzed. Numerical data are presented to verify the analytical results.

Original languageEnglish (US)
Pages63-69
Number of pages7
DOIs
StatePublished - 2005
Event2005 ASME International Mechanical Engineering Congress and Exposition, IMECE 2005 - Orlando, United States
Duration: Nov 5 2005Nov 11 2005

Other

Other2005 ASME International Mechanical Engineering Congress and Exposition, IMECE 2005
Country/TerritoryUnited States
CityOrlando
Period11/5/0511/11/05

All Science Journal Classification (ASJC) codes

  • Computational Mechanics

Keywords

  • Accuracy Analysis
  • Computational Complexity
  • Virtual Sculpting

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