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An engaging cs1 curriculum using bridges

  • Matthew McQuaigue
  • , Allie Beckman
  • , David Burlinson Luke Sloop
  • , Alec Goncharow
  • , Erik Saule
  • , Kalpathi Subramanian
  • , Jamie Payton

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Early programming courses such as CS1 are an important time to capture the interest of students while imparting critical technical knowledge. Yet many CS1 courses are being taught using toy assignments and activities that tend to make students uninterested or doubt the usefulness of the content. In this poster, we demonstrate an enriching experience for students by coupling interesting datasets with visual representations and interactive applications, without having to change the content of that course. Our approach utilizes extensions to BRIDGES, an API in use for sophomore level CS courses for the past 5 years. BRIDGES provides easy access to external datasets and helps build interactive applications. The assignments we present are all scaffolded in a way that can be directly integrated into most early programming courses to make routine topics compelling and exciting.

Original languageEnglish (US)
Title of host publicationSIGCSE 2020 - Proceedings of the 51st ACM Technical Symposium on Computer Science Education
Pages1317
Number of pages1
ISBN (Electronic)9781450367936
DOIs
StatePublished - Feb 26 2020
Externally publishedYes
Event51st ACM SIGCSE Technical Symposium on Computer Science Education, SIGCSE 2020 - Portland, United States
Duration: Mar 11 2020Mar 14 2020

Publication series

NameSIGCSE 2020 - Proceedings of the 51st ACM Technical Symposium on Computer Science Education

Conference

Conference51st ACM SIGCSE Technical Symposium on Computer Science Education, SIGCSE 2020
Country/TerritoryUnited States
CityPortland
Period3/11/203/14/20

All Science Journal Classification (ASJC) codes

  • General Computer Science
  • Education

Keywords

  • Engagement
  • Games
  • Real-world datasets

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