An experiment in collaborative learning using a game and a computer mediated conference in accounting courses

M. Worrell, M. Turoff, S. R. Hiltz, J. Fjermestad

Research output: Chapter in Book/Report/Conference proceedingConference contribution

6 Scopus citations

Abstract

The accounting profession has criticized schools for failing to provide graduates who know how businesses function. For over fifty years educators have tried new methods to improve delivery of this education. This paper describes field experiments combining the use of a game and the availability of a computer mediated conference (CMC) to improve learning in accounting courses. Results suggest a significant increase in learning with participation in the game and to a lesser extent suggest that the game in combination with the CMC may have a synergistic effect leading to collaborative learning.

Original languageEnglish (US)
Title of host publicationProceedings of the 28th Annual Hawaii International Conference on System Sciences, HICSS 1995
PublisherIEEE Computer Society
Pages63-71
Number of pages9
ISBN (Electronic)0818669306
DOIs
StatePublished - 1995
Event28th Annual Hawaii International Conference on System Sciences, HICSS 1995 - Wailea, United States
Duration: Jan 3 1995Jan 6 1995

Publication series

NameProceedings of the Annual Hawaii International Conference on System Sciences
Volume4
ISSN (Print)1530-1605

Conference

Conference28th Annual Hawaii International Conference on System Sciences, HICSS 1995
Country/TerritoryUnited States
CityWailea
Period1/3/951/6/95

All Science Journal Classification (ASJC) codes

  • General Engineering

Fingerprint

Dive into the research topics of 'An experiment in collaborative learning using a game and a computer mediated conference in accounting courses'. Together they form a unique fingerprint.

Cite this