Abstract
The accounting profession has criticized schools for failing to provide graduates who know how businesses function. For over fifty years educators have tried new methods to improve delivery of this education. This paper describes field experiments combining the use of a game and the availability of a computer mediated conference (CMC) to improve learning in accounting courses. Results suggest a significant increase in learning with participation in the game and to a lesser extent suggest that the game in combination with the CMC may have a synergistic effect leading to collaborative learning.
Original language | English (US) |
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Title of host publication | Proceedings of the 28th Annual Hawaii International Conference on System Sciences, HICSS 1995 |
Publisher | IEEE Computer Society |
Pages | 63-71 |
Number of pages | 9 |
ISBN (Electronic) | 0818669306 |
DOIs | |
State | Published - Jan 1 1995 |
Event | 28th Annual Hawaii International Conference on System Sciences, HICSS 1995 - Wailea, United States Duration: Jan 3 1995 → Jan 6 1995 |
Publication series
Name | Proceedings of the Annual Hawaii International Conference on System Sciences |
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Volume | 4 |
ISSN (Print) | 1530-1605 |
Conference
Conference | 28th Annual Hawaii International Conference on System Sciences, HICSS 1995 |
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Country | United States |
City | Wailea |
Period | 1/3/95 → 1/6/95 |
All Science Journal Classification (ASJC) codes
- Engineering(all)