@inproceedings{f80eb164321742b2bc22e8b9089868db,
title = "An Extension of Pathfinding Algorithms for Randomly Determined Speeds",
abstract = "Pathfinding is the search of an optimal path between two points on a graph. This paper investigates the performance of pathfinding algorithms in 3D voxel environments, focusing on optimizing paths for both time and distance. Utilizing computer simulations in Unreal Engine 5, four algorithms - A*, Dijkstra's algorithm, Dijkstra's algorithm with speed consideration, and a novel adaptation referred to as Time∗ - are tested across various environment sizes. Results indicate that while Time∗ exhibits a longer execution time than A*, it significantly outperforms all other algorithms in traversal time optimization. Despite slightly longer path lengths, Time∗ can compute more efficient paths. Statistical analysis of the results suggests consistent performance of Time∗ across trials. Implications highlight the significance of speed-based pathfinding algorithms in practical applications and suggest further research into optimizing algorithms for variable speed environments.",
keywords = "A, Dijkstra's Algorithm, Pathfinding, Voxel",
author = "Visvam Rajesh and Wu, {Chase Q.}",
note = "Publisher Copyright: {\textcopyright} 2024 IEEE.; 2024 IEEE International Performance, Computing, and Communications Conference, IPCCC 2024 ; Conference date: 22-11-2024 Through 24-11-2024",
year = "2024",
doi = "10.1109/IPCCC59868.2024.10850316",
language = "English (US)",
series = "Conference Proceedings of the IEEE International Performance, Computing, and Communications Conference",
publisher = "Institute of Electrical and Electronics Engineers Inc.",
booktitle = "2024 IEEE International Performance, Computing, and Communications Conference, IPCCC 2024",
address = "United States",
}