Anywhere Avatar: 3D Telepresence with Just a Phone and a Laptop

  • Ruifan Ji
  • , Mingyuan Wu
  • , Bo Chen
  • , Michael Zink
  • , Ramesh K. Sitaraman
  • , Jacob Chakareski
  • , Klara Nahrstedt

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

We present Anywhere Avatar, a telepresence system that enables full-body and facial avatar reconstruction using a smartphone and a laptop. Users record short videos to generate personalized avatars, which are animated in real time during teleconferencing using webcam-based tracking. Built on pre-trained FLAME and SMPL models, the avatars are rendered in high fidelity using Gaussian splatting. The system runs at near real-time with minimal bandwidth, making expressive 3D telepresence accessible without specialized hardware.

Original languageEnglish (US)
Title of host publicationMM 2025 - Proceedings of the 33rd ACM International Conference on Multimedia, Co-Located with MM 2025
PublisherAssociation for Computing Machinery, Inc
Pages13537-13539
Number of pages3
ISBN (Electronic)9798400720352
DOIs
StatePublished - Oct 27 2025
Event33rd ACM International Conference on Multimedia, MM 2025 - Dublin, Ireland
Duration: Oct 27 2025Oct 31 2025

Publication series

NameMM 2025 - Proceedings of the 33rd ACM International Conference on Multimedia, Co-Located with MM 2025

Conference

Conference33rd ACM International Conference on Multimedia, MM 2025
Country/TerritoryIreland
CityDublin
Period10/27/2510/31/25

All Science Journal Classification (ASJC) codes

  • Human-Computer Interaction
  • Software
  • Artificial Intelligence
  • Computer Graphics and Computer-Aided Design

Keywords

  • augmented reality
  • gaussian splatting
  • machine learning
  • telepresence

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