Application development for informal learning environments: Where IT education, community outreach, baseball and history intersect

Robert Friedman, Marc Sequeira

Research output: Chapter in Book/Report/Conference proceedingConference contribution

4 Scopus citations

Abstract

A collaborative software development project that brings together elementary school children, college students and museum curators is described. Museum visitors discover the history of the Negro Leagues and gain an understanding of baseball's role in the struggle for social justice. The paper describes the development processes of the application's major components and discusses the benefits and challenges of inter-institutional collaboration and learning activities that occur outside of brick and mortar schools. We discuss how this collaboration model can be used to complement informal learning techniques. We describe how this project provides rich opportunities for presenting diverse student cohorts with novel ways of incorporating information technologies and multimedia design into a learning environment that extends the classroom into the community. Through the description of using a collaborative design model for the development of tools for use in informal learning environments, we suggest that the science of learning be considered a research area for Information Technology Education.

Original languageEnglish (US)
Title of host publicationSIGITE 2004 - IT Education - The State of the Art
Pages111-117
Number of pages7
StatePublished - 2004
EventSIGITE 2004 - IT Education - The State of the Art - Salt Lake City, UT, United States
Duration: Oct 28 2004Oct 30 2004

Publication series

NameSIGITE 2004 Conference

Other

OtherSIGITE 2004 - IT Education - The State of the Art
Country/TerritoryUnited States
CitySalt Lake City, UT
Period10/28/0410/30/04

All Science Journal Classification (ASJC) codes

  • General Engineering

Keywords

  • Application development
  • Informal learning environments
  • Participatory design

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