Architecture meets gaming and robotics: Creating interactive prototypes and digital simulations for architects

Research output: Contribution to journalConference articlepeer-review

Abstract

This paper presents an approach to producing an interactive physical kinetic prototype and its digital simulation for architects using a series of proposed methods. Conventional architectural CAD applications alone are not always sufficient for illustrating ideas for adaptable and responsive architecture that can conditionally change its states over time. The use of technologies from game design and robotics has a potential to extend the role of architects beyond merely providing static formal design solutions to various spatial problems. The paper introduces methods for rapid prototyping and real-time interaction between physical kinetic prototypes and a digital application environment for simulation using readily available commodity hardware, such as Arduino microcontrollers, 9 g servo motors, Kinect sensors, and Unity 3D game engine software with its computational physics. The paper also presents case studies using the approach and discusses possible applications and assessment of this approach.

Original languageEnglish (US)
Pages (from-to)474-490
Number of pages17
JournalCommunications in Computer and Information Science
Volume527
DOIs
StatePublished - Jan 1 2015
Event16th International Conference on Computer-Aided Architectural Design, CAAD 2015 - São Paulo, Brazil
Duration: Jul 8 2015Jul 10 2015

All Science Journal Classification (ASJC) codes

  • Computer Science(all)
  • Mathematics(all)

Keywords

  • Game engine
  • Interactive prototypes
  • Robotics
  • Simulation

Fingerprint Dive into the research topics of 'Architecture meets gaming and robotics: Creating interactive prototypes and digital simulations for architects'. Together they form a unique fingerprint.

Cite this