Abstract
Digital games embedded in social network sites are one of the driving forces behind the expansion of digital gamer populations. Previous studies have observed different usage patterns between users in different ethnic groups and countries, suggesting that culture orientations may affect how people play and interact through social network games. This study examined how people's culture orientations affect usage patterns with measures of vertical and horizontal individualism-collectivism. The findings indicate that culture does not directly affect usage patterns. Instead, the effects on usage patterns are mediated by people's expected outcomes of playing social network games. Vertical culture orientations predicted social expected outcomes. Individualism predicted status expected outcomes, but in different directions on the dimensions of vertical or horizontalness. Vertical collectivism was the only culture orientation that indirectly predicted buying in-game products with real money. Implications for game designers and markers are discussed.
Original language | English (US) |
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Pages (from-to) | 1307-1314 |
Number of pages | 8 |
Journal | Computers in Human Behavior |
Volume | 28 |
Issue number | 4 |
DOIs | |
State | Published - Jul 2012 |
Externally published | Yes |
All Science Journal Classification (ASJC) codes
- Arts and Humanities (miscellaneous)
- Human-Computer Interaction
- General Psychology
Keywords
- Collectivism
- Cultural effects
- Expected outcomes
- Individualism
- Social network games