@inproceedings{3937223fedca481398638f36ef0fb135,
title = "Assessing computational thinking in students' game designs",
abstract = "Designing games requires a complex sequence of planning and executing actions. This paper suggests that game design requires computational thinking, and discusses two methods for analyzing computational thinking in games designed by students in the visual programming language Scratch. We present how these two analyses produce different narratives of computational thinking for our case studies, and reflect on how we plan to move forward with our larger analysis. Copyrights for third-party components of this work must be honored.",
keywords = "Climate change, Computational thinking, Game design, Student agency",
author = "Hoover, {Amy K.} and Gillian Puttick and Jackie Barnes and Eli Tucker-Raymond and Borna Fatehi and Casper Harteveld and Jes{\'u}s Moreno-Le{\'o}n",
year = "2016",
month = oct,
day = "16",
doi = "10.1145/2968120.2987750",
language = "English (US)",
series = "CHI PLAY 2016 - Proceedings of the Annual Symposium on Computer-Human Interaction in Play Companion",
publisher = "Association for Computing Machinery, Inc",
pages = "173--179",
booktitle = "CHI PLAY 2016 - Proceedings of the Annual Symposium on Computer-Human Interaction in Play Companion",
note = "3rd ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2016 ; Conference date: 16-10-2016 Through 19-10-2016",
}