TY - GEN
T1 - Attention funnel
T2 - CHI 2006: Conference on Human Factors in Computing Systems
AU - Biocca, Frank
AU - Tang, Arthur
AU - Owen, Charles
AU - Xiao, Fan
N1 - Copyright:
Copyright 2008 Elsevier B.V., All rights reserved.
PY - 2006
Y1 - 2006
N2 - The attention funnel is a general purpose AR interface technique that interactively guides the attention of a user to any object, person, or place in space. The technique utilizes dynamic perceptual affordances to draw user attention "down" the funnel to the target location. Attention funnel can be used to cue objects completely out of sight including objects behind the user, or occluded by other objects or walls. An experiment evaluating user performance with the attention funnel and other conventional AR attention directing techniques found that the attention funnel increased the consistency of the user's search by 65%, increased search speed by 22%, and decreased mental workload by 18%. The attention funnel has potential applicability as a general 3D cursor or cue in a wide array of spatially enabled mobile and AR systems, and for applications where systems can support users in visual search, object awareness, and emergency warning in indoor and outdoor spaces.
AB - The attention funnel is a general purpose AR interface technique that interactively guides the attention of a user to any object, person, or place in space. The technique utilizes dynamic perceptual affordances to draw user attention "down" the funnel to the target location. Attention funnel can be used to cue objects completely out of sight including objects behind the user, or occluded by other objects or walls. An experiment evaluating user performance with the attention funnel and other conventional AR attention directing techniques found that the attention funnel increased the consistency of the user's search by 65%, increased search speed by 22%, and decreased mental workload by 18%. The attention funnel has potential applicability as a general 3D cursor or cue in a wide array of spatially enabled mobile and AR systems, and for applications where systems can support users in visual search, object awareness, and emergency warning in indoor and outdoor spaces.
KW - Augmented reality
KW - Mobile computing
KW - Visual attention
UR - http://www.scopus.com/inward/record.url?scp=33745833423&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=33745833423&partnerID=8YFLogxK
M3 - Conference contribution
AN - SCOPUS:33745833423
SN - 1595931783
SN - 9781595931788
T3 - Conference on Human Factors in Computing Systems - Proceedings
SP - 1115
EP - 1122
BT - CHI 2006
Y2 - 22 April 2006 through 27 April 2006
ER -