Abstract
This paper discusses ways in which emerging interactive augmented reality (AR) technologies are being adopted by designers and extended into areas of tourism, education, entertainment and commerce. It discusses, in detail, project development stages and methodologies used to engage design focused students into, often complex, technological issues. The discussion is contextualized through a number of case studies of mobile and marker-based AR applications developed within the university curriculum.
Original language | English (US) |
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Pages | 31-37 |
Number of pages | 7 |
DOIs | |
State | Published - 2015 |
Event | 36th Annual Conference on European Association for Computer Graphics, EUROGRAPHICS 2015 - Zurich, Switzerland Duration: May 4 2015 → May 8 2015 |
Conference
Conference | 36th Annual Conference on European Association for Computer Graphics, EUROGRAPHICS 2015 |
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Country/Territory | Switzerland |
City | Zurich |
Period | 5/4/15 → 5/8/15 |
All Science Journal Classification (ASJC) codes
- Computer Graphics and Computer-Aided Design