Augmenting design curriculum with location-aware technologies

Research output: Contribution to conferencePaperpeer-review

2 Scopus citations

Abstract

This paper discusses ways in which emerging interactive augmented reality (AR) technologies are being adopted by designers and extended into areas of tourism, education, entertainment and commerce. It discusses, in detail, project development stages and methodologies used to engage design focused students into, often complex, technological issues. The discussion is contextualized through a number of case studies of mobile and marker-based AR applications developed within the university curriculum.

Original languageEnglish (US)
Pages31-37
Number of pages7
DOIs
StatePublished - 2015
Event36th Annual Conference on European Association for Computer Graphics, EUROGRAPHICS 2015 - Zurich, Switzerland
Duration: May 4 2015May 8 2015

Conference

Conference36th Annual Conference on European Association for Computer Graphics, EUROGRAPHICS 2015
Country/TerritorySwitzerland
CityZurich
Period5/4/155/8/15

All Science Journal Classification (ASJC) codes

  • Computer Graphics and Computer-Aided Design

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