TY - JOUR
T1 - Bactericidal Efficacy of Ultraviolet-C Light on Virtual Reality Devices
T2 - In Vitro Assessment of Bacterial Killing
AU - HIPSTER team
AU - Roberts, Scott C.
AU - Wright, Jayson
AU - Mustafa, Mahnoor
AU - Feinn, Richard S.
AU - Marks, Asher
AU - Hieftje, Kimberly
AU - Huang, Pamela H.
AU - Martinello, Richard A.
AU - Murray, Thomas S.
AU - Blake, Eileen
AU - Trumpler, Jamie
AU - Frye, Noelle
AU - Nilsen, Elin
AU - Paek, Hyung
AU - Boyce, Michael
AU - Mayeran, Cheryl
AU - Polcaro, Tony
AU - Hallet, Antonietta
AU - Greene-Upshaw, Lindsey
AU - Kashyap, Nitu
AU - Peaper, David
AU - Evans, Leigh
AU - Weser, Veronica
AU - Truesdell, Erin
AU - Crocker, Abigail
AU - Tanner, Windy
AU - Peccia, Jordan
AU - Dieter, Lucien
AU - Healy, Hannah
AU - Mathew, Trini
N1 - Publisher Copyright:
© Scott C Roberts, Jayson Wright, Mahnoor Mustafa, Richard S Feinn, Asher Marks, Kimberly Hieftje, Pamela H Huang, Richard A Martinello, Thomas S Murray, HIPSTER team.
PY - 2025
Y1 - 2025
N2 - Background: Virtual reality (VR) headsets are increasingly used in health care settings for a variety of clinical indications, yet processes to ensure safe use between patients are not well-established. Centers vary in how these processes are performed. Most use disinfection wipes that require manual contact with VR devices for a specified dwell time to allow for sufficient pathogen killing, which may introduce manual error and device degradation over time. Ultraviolet-C light (UV-C) devices offer a no-touch, low-cost, and passive method to achieve pathogen killing without the harms of chemical contact-based disinfectants. The use of UV-C for disinfection has been studied for some medical devices but its efficacy for microbe killing on VR headsets is not well-established. Objective: This study aims to determine the bactericidal efficacy of UV-C on VR headsets through quantifying UV-C irradiance and bacterial killing of 3 commercially available UV-C devices. Methods: Three commercially available, low-cost UV-C devices were tested for UV-C energy output at multiple positions, angles, and times across the devices’ zone of disinfection. The top and lens of a VR headset, the Meta Oculus Quest 2, were artificially inoculated with high quantities of 3 different strains of bacteria (Staphylococcus aureus, Pseudomonas aeruginosa, and Staphylococcus epidermidis) and subjected to UV-C light according to each device’s manufacturer’s instructions for use. The primary outcome was the amount of bacterial killing after exposure to UV-C light. Results: All 3 UV-C devices produced a UV-C dose that ranged from 3.57 to 195.37 mJ/cm2, depending on proximity, angle, irradiance, and time the sensor received. At least 3-log10 killing of all 3 strains of bacteria was achieved for each of the tested UV-C devices; however, there was variability by organism with respect to UV-C device and VR headset location within the device, notably with the proximity of the bacteria to the bulb. S aureus and P aeruginosa were more readily killed than S epidermidis, with increased bacterial killing occurring with increased UV-C exposure doses. There was no experiment in which all bacteria were killed. Conclusions: UV-C dosage increased with exposure irradiance, time, proximity, and angle to the bulb for all 3 UV-C devices. Bacterial killing on the top and lens of a VR headset occurred in all 3 UV-C devices when run according to their manufacturer’s instructions for use, although full bacterial killing did not occur in any experiment. UV-C may be an effective method for microbial killing on VR equipment with low-level contamination.
AB - Background: Virtual reality (VR) headsets are increasingly used in health care settings for a variety of clinical indications, yet processes to ensure safe use between patients are not well-established. Centers vary in how these processes are performed. Most use disinfection wipes that require manual contact with VR devices for a specified dwell time to allow for sufficient pathogen killing, which may introduce manual error and device degradation over time. Ultraviolet-C light (UV-C) devices offer a no-touch, low-cost, and passive method to achieve pathogen killing without the harms of chemical contact-based disinfectants. The use of UV-C for disinfection has been studied for some medical devices but its efficacy for microbe killing on VR headsets is not well-established. Objective: This study aims to determine the bactericidal efficacy of UV-C on VR headsets through quantifying UV-C irradiance and bacterial killing of 3 commercially available UV-C devices. Methods: Three commercially available, low-cost UV-C devices were tested for UV-C energy output at multiple positions, angles, and times across the devices’ zone of disinfection. The top and lens of a VR headset, the Meta Oculus Quest 2, were artificially inoculated with high quantities of 3 different strains of bacteria (Staphylococcus aureus, Pseudomonas aeruginosa, and Staphylococcus epidermidis) and subjected to UV-C light according to each device’s manufacturer’s instructions for use. The primary outcome was the amount of bacterial killing after exposure to UV-C light. Results: All 3 UV-C devices produced a UV-C dose that ranged from 3.57 to 195.37 mJ/cm2, depending on proximity, angle, irradiance, and time the sensor received. At least 3-log10 killing of all 3 strains of bacteria was achieved for each of the tested UV-C devices; however, there was variability by organism with respect to UV-C device and VR headset location within the device, notably with the proximity of the bacteria to the bulb. S aureus and P aeruginosa were more readily killed than S epidermidis, with increased bacterial killing occurring with increased UV-C exposure doses. There was no experiment in which all bacteria were killed. Conclusions: UV-C dosage increased with exposure irradiance, time, proximity, and angle to the bulb for all 3 UV-C devices. Bacterial killing on the top and lens of a VR headset occurred in all 3 UV-C devices when run according to their manufacturer’s instructions for use, although full bacterial killing did not occur in any experiment. UV-C may be an effective method for microbial killing on VR equipment with low-level contamination.
KW - bacteria
KW - disinfection
KW - health care
KW - ultraviolet-C light
KW - virtual reality
UR - https://www.scopus.com/pages/publications/105017440939
UR - https://www.scopus.com/pages/publications/105017440939#tab=citedBy
U2 - 10.2196/70326
DO - 10.2196/70326
M3 - Article
AN - SCOPUS:105017440939
SN - 2561-326X
VL - 9
JO - JMIR Formative Research
JF - JMIR Formative Research
M1 - e70326
ER -