TY - GEN
T1 - Can social presence be contagious? Effects of social presence priming on interaction with Virtual Humans
AU - Daher, Salam
AU - Kim, Kangsoo
AU - Lee, Myungho
AU - Bruder, Gerd
AU - Schubert, Ryan
AU - Bailenson, Jeremy
AU - Welch, Gregory F.
N1 - Publisher Copyright:
© 2017 IEEE.
PY - 2017/4/5
Y1 - 2017/4/5
N2 - This paper explores whether witnessing a Virtual Human (VH) in what appears to be a socially engaging discussion with another virtual human confederate/accomplice (VHC) can prime a person to feel and behave more socially engaged with the VH in a subsequent interaction. To explore this social priming phenomenon, we conducted an experiment in which participants in a control group had no priming while those in an experimental group were briefly exposed to an engaging social interaction between a VH and a nearby VHC. The participants primed by exposure to the brief VHC-VH interaction reported being significantly more excited and alert, perceiving the VH closer, and showed significantly higher measures of Co-Presence, Attentional Allocation, and Message Understanding dimensions of social presence towards the VH, compared to those who were not primed.
AB - This paper explores whether witnessing a Virtual Human (VH) in what appears to be a socially engaging discussion with another virtual human confederate/accomplice (VHC) can prime a person to feel and behave more socially engaged with the VH in a subsequent interaction. To explore this social priming phenomenon, we conducted an experiment in which participants in a control group had no priming while those in an experimental group were briefly exposed to an engaging social interaction between a VH and a nearby VHC. The participants primed by exposure to the brief VHC-VH interaction reported being significantly more excited and alert, perceiving the VH closer, and showed significantly higher measures of Co-Presence, Attentional Allocation, and Message Understanding dimensions of social presence towards the VH, compared to those who were not primed.
KW - H.5.1 [Information Interfaces and Presentation]: Multimedia Information Systems - Artificial, Augmented, and Virtual Realities
KW - I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism - Virtual reality
KW - I.68 [Simulation and Modeling]: Types of Simulation - Animation
KW - J.4 [Computer Applications]: Social and Behavioral Sciences - Psychology, Sociology
UR - http://www.scopus.com/inward/record.url?scp=85018982664&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85018982664&partnerID=8YFLogxK
U2 - 10.1109/3DUI.2017.7893341
DO - 10.1109/3DUI.2017.7893341
M3 - Conference contribution
AN - SCOPUS:85018982664
T3 - 2017 IEEE Symposium on 3D User Interfaces, 3DUI 2017 - Proceedings
SP - 201
EP - 202
BT - 2017 IEEE Symposium on 3D User Interfaces, 3DUI 2017 - Proceedings
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 2017 IEEE Symposium on 3D User Interfaces, 3DUI 2017
Y2 - 18 March 2017 through 19 March 2017
ER -