@inproceedings{7b74554253c645f9a4affab817354149,
title = "Code to Cope: Supporting Self-Care by Integrating Creative Coding and Coping Mechanisms",
abstract = "Code to Cope is a STEAM curriculum for young adults designed to teach, develop, and encourage coping mechanisms while learning programming with JavaScript. COVID-19 restrictions, such as social distancing and remote learning, disrupted social development and identity formation in young adults, exacerbating mental health issues that remain unaddressed in existing STEAM curriculum. Young adults are vulnerable to psychological distress that adversely affects educational experiences and career path choices. The Code to Cope curriculum was adopted by the creative coding course at Louisiana State University from 2021 to 2022. We conducted interviews with four students in 2021 and empirical studies with 34 students in 2022 to evaluate the effects of the curriculum in terms of code, coping, and creativity. The results of the study show that the Code to Cope curriculum effectively teaches computational thinking, develops self-care practices, and engages and motivates students.",
keywords = "Code to cope, coping mechanisms, creative coding, self-care, STEAM education",
author = "Nam, {Hye Yeon} and Webb, {Andrew M.} and Raymond Tucker and Brendan Harmon",
note = "Publisher Copyright: {\textcopyright} 2023 ACM.; 15th Conference on Creativity and Cognition, C and C 2023 ; Conference date: 19-06-2023 Through 21-06-2023",
year = "2023",
month = jun,
day = "19",
doi = "10.1145/3591196.3593335",
language = "English (US)",
series = "ACM International Conference Proceeding Series",
publisher = "Association for Computing Machinery",
pages = "162--170",
booktitle = "C and C 2023 - Proceedings of the 15th Conference on Creativity and Cognition",
}