CodeSport: Increasing Participation in Programming Using Coding Tournaments as an Alternative to Hackathons

Research output: Chapter in Book/Report/Conference proceedingConference contribution

1 Scopus citations

Abstract

Though hackathons are successful in attracting large crowds, they may not be sufficiently effective for broadening participation in computing, because they lack appeal for underrepresented groups in computing, and for people with family and job obligations. We propose a contrasting model for creating interest in computing, by making coding a spectator sport. We present an experience report on the design and implementation of a coding tournament, including survey results that informed the design of the system along with post-event questionnaire data from participants, exploring their attitudes towards different coding events. We find that coding tournaments can be an effective and engaging alternative to hackathons, and that they can motivate some audience members to pursue more coding activities, and possibly even participate as competitors in future tournaments.

Original languageEnglish (US)
Title of host publicationCompEd 2019 - Proceedings of the ACM Conference on Global Computing Education
PublisherAssociation for Computing Machinery, Inc
Pages9-15
Number of pages7
ISBN (Electronic)9781450362597
DOIs
StatePublished - May 9 2019
Event2019 ACM Global Computing Education Conference, CompEd 2019 - Chengdu, Sichuan, China
Duration: May 17 2019May 19 2019

Publication series

NameCompEd 2019 - Proceedings of the ACM Conference on Global Computing Education

Conference

Conference2019 ACM Global Computing Education Conference, CompEd 2019
Country/TerritoryChina
CityChengdu, Sichuan
Period5/17/195/19/19

All Science Journal Classification (ASJC) codes

  • Computer Science (miscellaneous)
  • Education

Keywords

  • Broadening participation
  • Computing education
  • Hackathons

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