Compression of soft-body animation sequences

Zachi Karni, Craig Gotsman

Research output: Contribution to journalArticlepeer-review

204 Scopus citations

Abstract

We describe a compression scheme for the geometry component of 3D animation sequences. This scheme is based on the principle component analysis (PCA) method, which represents the animation sequence using a small number of basis functions. Second-order linear prediction coding (LPC) is applied to the PCA coefficients in order to further reduce the code size by exploiting the temporal coherence present in the sequence. Our results show that applying LPC to the PCA scheme results in significant performance improvements relative to other coding methods. The use of these codes will make animated 3D data more accessible for graphics and visualization applications.

Original languageEnglish (US)
Pages (from-to)25-34
Number of pages10
JournalComputers and Graphics (Pergamon)
Volume28
Issue number1
DOIs
StatePublished - Feb 2004
Externally publishedYes

All Science Journal Classification (ASJC) codes

  • Software
  • Signal Processing
  • General Engineering
  • Human-Computer Interaction
  • Computer Vision and Pattern Recognition
  • Computer Graphics and Computer-Aided Design

Keywords

  • Animation
  • Compression
  • Meshes

Fingerprint

Dive into the research topics of 'Compression of soft-body animation sequences'. Together they form a unique fingerprint.

Cite this