Abstract
We describe a system for the animation of a skeleton-controlled articulated object that preserves the fine geometric details of the object skin and conforms to the characteristic shapes of the object specified through a set of examples. The system provides the animator with an intuitive user interface and produces compelling results even when presented with a very small set of examples. In addition it is able to generalize well by extrapolating far beyond the examples.
| Original language | English (US) |
|---|---|
| Pages (from-to) | 265-274 |
| Number of pages | 10 |
| Journal | Computer Graphics Forum |
| Volume | 26 |
| Issue number | 3 |
| DOIs | |
| State | Published - Sep 2007 |
| Externally published | Yes |
All Science Journal Classification (ASJC) codes
- Computer Graphics and Computer-Aided Design