Abstract
This article presents results and lessons learned from two user studies on crowdsensing incentives-specifically, on mobile gaming and micropayments. The analysis of the results suggests that gaming is a cost-effective solution for uniform area coverage, whereas micropayments work well for sensing tasks with tight time constraints or for long-term tasks for personal analytics.
Original language | English (US) |
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Article number | 7389291 |
Pages (from-to) | 68-77 |
Number of pages | 10 |
Journal | IEEE Pervasive Computing |
Volume | 15 |
Issue number | 1 |
DOIs | |
State | Published - Jan 1 2016 |
All Science Journal Classification (ASJC) codes
- Software
- Computer Science Applications
- Computational Theory and Mathematics
Keywords
- area coverage
- big data
- data analysis
- gamification
- incentives
- micropayments
- mobile
- mobile crowdsensing
- mobile gaming
- pervasive computing
- smartphones