Drawing depth contours with graphics hardware

Ian Fischer, Craig Gotsman

Research output: Contribution to conferencePaperpeer-review

1 Scopus citations

Abstract

Depth contours are a well-known technique for visualizing the distribution of multidimensional point data sets. We present an image-space algorithm for drawing the depth contours of a set ofplanar points. The algorithm is an improvement on existing algorithms based on the duality principle, implemented using 3D graphics rendering techniques.

Original languageEnglish (US)
Pages177-180
Number of pages4
StatePublished - Jan 1 2006
Event18th Annual Canadian Conference on Computational Geometry, CCCG 2006 - Kingston, Canada
Duration: Aug 14 2006Aug 16 2006

Conference

Conference18th Annual Canadian Conference on Computational Geometry, CCCG 2006
Country/TerritoryCanada
CityKingston
Period8/14/068/16/06

All Science Journal Classification (ASJC) codes

  • Geometry and Topology
  • Computational Mathematics

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