Efficient compression and rendering of multi-resolution meshes

Zachi Karni, Alexander Bogomjakov, Craig Gotsman

Research output: Contribution to conferencePaperpeer-review

41 Scopus citations

Abstract

We present a method to code the multiresolution structure of a 3D triangle mesh in a manner that allows progressive decoding and efficient rendering at a client machine. The code is based on a special ordering of the mesh vertices which has good locality and continuity properties, inducing a natural multiresolution structure. This ordering also incorporates information allowing efficient rendering of the mesh at all resolutions using the contemporary vertex buffer mechanism. The performance of our code is shown to be competitive with existing progressive mesh compression methods, while achieving superior rendering speed.

Original languageEnglish (US)
Pages347-354
Number of pages8
StatePublished - 2002
Externally publishedYes
EventVIS 2002, IEEE Visualisation 2002 - Boston, MA, United States
Duration: Oct 27 2002Nov 1 2002

Other

OtherVIS 2002, IEEE Visualisation 2002
Country/TerritoryUnited States
CityBoston, MA
Period10/27/0211/1/02

All Science Journal Classification (ASJC) codes

  • Software
  • General Computer Science
  • General Engineering
  • Computer Graphics and Computer-Aided Design

Keywords

  • Geometry coding
  • Progressive compression
  • Rendering
  • Wavelets

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