Encompassing english language learners in virtual reality

Eric Nersesian, Adam Spryszynski, Ulysee Thompson, Michael Lee

Research output: Chapter in Book/Report/Conference proceedingConference contribution

4 Scopus citations

Abstract

Virtual reality (VR) has the potential to drastically alter the future landscape of education. Immersion can be a powerful educational tool, yet it can create isolation issues if user needs are not thoroughly considered. For this reason, designers, educators, and researchers will need to address accessibility issues for the technology to be adopted into mainstream classroom use. English language learners (ELLs) are a relevant user group to study in this regard, as they are largely underserved within the educational technology space, and their usage of these immersive VR tools can highlight both positive and negative aspects of the experience that developers can use to improve their applications.

Original languageEnglish (US)
Title of host publicationProceedings - 2018 IEEE International Conference on Artificial Intelligence and Virtual Reality, AIVR 2018
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages200-203
Number of pages4
ISBN (Electronic)9781538692691
DOIs
StatePublished - Jul 2 2018
Event1st IEEE International Conference on Artificial Intelligence and Virtual Reality, AIVR 2018 - Taichung, Taiwan, Province of China
Duration: Dec 10 2018Dec 12 2018

Publication series

NameProceedings - 2018 IEEE International Conference on Artificial Intelligence and Virtual Reality, AIVR 2018

Conference

Conference1st IEEE International Conference on Artificial Intelligence and Virtual Reality, AIVR 2018
Country/TerritoryTaiwan, Province of China
CityTaichung
Period12/10/1812/12/18

All Science Journal Classification (ASJC) codes

  • Artificial Intelligence
  • Media Technology
  • Computer Science Applications

Keywords

  • Computer Aided Instruction
  • Educational Technology
  • English Language Learners
  • Virtual Reality

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