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Epic video games: Narrative spaces and engaged lives
Andrzej Zarzycki
Hillier College of Arch and Design
Research output
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Contribution to journal
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Article
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peer-review
5
Scopus citations
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Keyphrases
Cinema
100%
Video Game Narrative
100%
Narrative Space
100%
Epic
100%
Problem Solving
50%
Main Drivers
50%
Commercial Success
50%
Video Games
50%
Mass Effect
50%
Assassin's Creed
50%
Traditional Games
50%
Content Creation
50%
Epic Games
50%
Social Appeal
50%
Emotional Communication
50%
Arts and Humanities
Architecture
100%
Video Games
100%
Epic
100%
TV
100%
Narrative space
100%
Narrative
100%
Tradition
50%
Contemporary
50%
Creative Direction
50%
Creeds
50%
Social Sciences
Video Games
100%
TV
100%
Narrative
100%
Consumers
50%
Computer Science
videogame
100%
Commercial Success
50%
Content Creation
50%
Creative Direction
50%