ESports as an emerging research context at CHI: Diverse perspectives on definitions

Guo Freeman, Donghee Yvette Wohn

Research output: Chapter in Book/Report/Conference proceedingConference contribution

53 Scopus citations


This paper represents our first endeavor to explore how to better understand the complex nature, scope, and practices of eSports. Our goal is to explore diverse perspectives on what defines eSports as a starting point for further research. Specifically, we critically reviewed existing definitions/understandings of eSports in different disciplines. We then interviewed 26 eSports players and qualitatively analyzed their own perceptions of eSports. We contribute to further exploring definitions and theories of eSports for CHI researchers who have considered online gaming a serious and important area of research, and highlight opportunities for new avenues of inquiry for researchers who are interested in designing technologies for this unique genre.

Original languageEnglish (US)
Title of host publicationCHI 2017 Extended Abstracts - Proceedings of the 2017 ACM SIGCHI Conference on Human Factors in Computing Systems
Subtitle of host publicationExplore, Innovate, Inspire
PublisherAssociation for Computing Machinery
Number of pages8
ISBN (Electronic)9781450346566
StatePublished - May 6 2017
Event2017 ACM SIGCHI Conference on Human Factors in Computing Systems, CHI EA 2017 - Denver, United States
Duration: May 6 2017May 11 2017

Publication series

NameConference on Human Factors in Computing Systems - Proceedings
VolumePart F127655


Other2017 ACM SIGCHI Conference on Human Factors in Computing Systems, CHI EA 2017
Country/TerritoryUnited States

All Science Journal Classification (ASJC) codes

  • Software
  • Human-Computer Interaction
  • Computer Graphics and Computer-Aided Design


  • Computer-mediated competition
  • ESports
  • Professional gaming
  • Virtual teams

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