Abstract
This paper presents the design of the latest game aimed at gross motor movement training of the upper extremity for NJIT RAVR system [1], which already employs various games to help stroke patients in rehabilitation. The unique feature of this game is to aid motor function of patients that come to use in day to day life like making use of hands, fingers and shoulders to pick small objects on table, moving them and placing them elsewhere. This game employs physics for the objects within the VR world and CyberGrasp hand exoskeleton which gives the subject a more realistic feeling to the grasping and releasing in real-time.
Original language | English (US) |
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Title of host publication | Proceedings of the 2010 IEEE 36th Annual Northeast Bioengineering Conference, NEBEC 2010 |
DOIs | |
State | Published - Jun 8 2010 |
Event | 36th Annual Northeast Bioengineering Conference, NEBEC 2010 - New York, NY, United States Duration: Mar 26 2010 → Mar 28 2010 |
Other
Other | 36th Annual Northeast Bioengineering Conference, NEBEC 2010 |
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Country/Territory | United States |
City | New York, NY |
Period | 3/26/10 → 3/28/10 |
All Science Journal Classification (ASJC) codes
- Bioengineering