Examining the manipulation of the dynamic properties of virtual objects to optimize upper extremity rehabilitation activities

Harish Damodaran, Sergei Adamovich

Research output: Chapter in Book/Report/Conference proceedingConference contribution

2 Scopus citations

Abstract

This paper presents the design of the latest game aimed at gross motor movement training of the upper extremity for NJIT RAVR system [1], which already employs various games to help stroke patients in rehabilitation. The unique feature of this game is to aid motor function of patients that come to use in day to day life like making use of hands, fingers and shoulders to pick small objects on table, moving them and placing them elsewhere. This game employs physics for the objects within the VR world and CyberGrasp hand exoskeleton which gives the subject a more realistic feeling to the grasping and releasing in real-time.

Original languageEnglish (US)
Title of host publicationProceedings of the 2010 IEEE 36th Annual Northeast Bioengineering Conference, NEBEC 2010
DOIs
StatePublished - Jun 8 2010
Event36th Annual Northeast Bioengineering Conference, NEBEC 2010 - New York, NY, United States
Duration: Mar 26 2010Mar 28 2010

Other

Other36th Annual Northeast Bioengineering Conference, NEBEC 2010
CountryUnited States
CityNew York, NY
Period3/26/103/28/10

All Science Journal Classification (ASJC) codes

  • Bioengineering

Fingerprint Dive into the research topics of 'Examining the manipulation of the dynamic properties of virtual objects to optimize upper extremity rehabilitation activities'. Together they form a unique fingerprint.

Cite this