Exploring emerging design patterns in student-made climate change games

Jackie Barnes, Amy K. Hoover, Borna Fatehi, Jesus Moreno-Leon, Gillian Smith, Casper Harteveld

Research output: Chapter in Book/Report/Conference proceedingConference contribution

4 Scopus citations

Abstract

While scholarly interest typically focuses on what student designers learn from creating digital games, there has been little investigation into what student designers make. This paper analyzes what design patterns emerge within a set of games from student designers who were instructed to design educational games about climate change using a particular design tool called Scratch. In this preliminary investigation, 19 games are analyzed using the triadic game design framework, which explores relationships between the topic (Reality), learning goal (Meaning) and genre (Play) of serious games. Here we suggest that these decisions fell into a few prototypical patterns, and suggest further paths of inquiry into students' designs regarding considering students' experience with games and supporting the representation of abstract concepts.

Original languageEnglish (US)
Title of host publicationProceedings of the 12th International Conference on the Foundations of Digital Games, FDG 2017
EditorsAlessandro Canossa, Miguel Sicart, Casper Harteveld, Jichen Zhu, Sebastian Deterding
PublisherAssociation for Computing Machinery
ISBN (Electronic)9781450353199
DOIs
StatePublished - Aug 14 2017
Event12th International Conference on the Foundations of Digital Games, FDG 2017 - Cape Cod, United States
Duration: Aug 14 2017Aug 17 2017

Publication series

NameACM International Conference Proceeding Series
VolumePart F130151

Other

Other12th International Conference on the Foundations of Digital Games, FDG 2017
Country/TerritoryUnited States
CityCape Cod
Period8/14/178/17/17

All Science Journal Classification (ASJC) codes

  • Software
  • Human-Computer Interaction
  • Computer Vision and Pattern Recognition
  • Computer Networks and Communications

Keywords

  • Design environments
  • Educational games
  • Game design

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