TY - GEN
T1 - Exploring social presence transfer in real-virtual human interaction
AU - Daher, Salam
AU - Kim, Kangsoo
AU - Lee, Myungho
AU - Raij, Andrew
AU - Schubert, Ryan
AU - Bailenson, Jeremy
AU - Welch, Greg
N1 - Publisher Copyright:
© 2016 IEEE.
PY - 2016/7/5
Y1 - 2016/7/5
N2 - We explore whether a peripheral observation of apparent mutual social presence between a real human (RH) and a virtual human (VH) can in turn increase a subject's sense of social presence with the VH. In other words, we explore whether social presence can transfer from one RH-VH interaction to another. Specifically, we carried out an experiment where human subjects were asked to play a game with a VH. As they entered the game room, approximately half of the subjects were exposed to a brief but apparently engaging conversation between an RH and the VH. The subjects who were exposed to the brief RH-VH interaction had significantly higher measures of both emotional connection and the attentional allocation dimension of social presence for the VH, compared to those who were not. We describe the motivation, the experiment, and the results.
AB - We explore whether a peripheral observation of apparent mutual social presence between a real human (RH) and a virtual human (VH) can in turn increase a subject's sense of social presence with the VH. In other words, we explore whether social presence can transfer from one RH-VH interaction to another. Specifically, we carried out an experiment where human subjects were asked to play a game with a VH. As they entered the game room, approximately half of the subjects were exposed to a brief but apparently engaging conversation between an RH and the VH. The subjects who were exposed to the brief RH-VH interaction had significantly higher measures of both emotional connection and the attentional allocation dimension of social presence for the VH, compared to those who were not. We describe the motivation, the experiment, and the results.
KW - H.5.1 [Information Interfaces and Presentation]: Multimedia Information Systems - Artificial, Augmented, and Virtual Realities
KW - J.4 [Computer Applications]: Social and Behavioral Sciences - Psychology
UR - http://www.scopus.com/inward/record.url?scp=84979780820&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=84979780820&partnerID=8YFLogxK
U2 - 10.1109/VR.2016.7504705
DO - 10.1109/VR.2016.7504705
M3 - Conference contribution
AN - SCOPUS:84979780820
T3 - Proceedings - IEEE Virtual Reality
SP - 165
EP - 166
BT - 2016 IEEE Virtual Reality Conference, VR 2016 - Proceedings
A2 - Interrante, Victoria
A2 - Hollerer, Tobias
A2 - Suma, Evan
A2 - Lecuyer, Anatole
PB - IEEE Computer Society
T2 - 18th IEEE Virtual Reality Conference, VR 2016
Y2 - 19 March 2016 through 23 March 2016
ER -