Exploring social presence transfer in real-virtual human interaction

Salam Daher, Kangsoo Kim, Myungho Lee, Andrew Raij, Ryan Schubert, Jeremy Bailenson, Greg Welch

Research output: Chapter in Book/Report/Conference proceedingConference contribution

6 Scopus citations


We explore whether a peripheral observation of apparent mutual social presence between a real human (RH) and a virtual human (VH) can in turn increase a subject's sense of social presence with the VH. In other words, we explore whether social presence can transfer from one RH-VH interaction to another. Specifically, we carried out an experiment where human subjects were asked to play a game with a VH. As they entered the game room, approximately half of the subjects were exposed to a brief but apparently engaging conversation between an RH and the VH. The subjects who were exposed to the brief RH-VH interaction had significantly higher measures of both emotional connection and the attentional allocation dimension of social presence for the VH, compared to those who were not. We describe the motivation, the experiment, and the results.

Original languageEnglish (US)
Title of host publication2016 IEEE Virtual Reality Conference, VR 2016 - Proceedings
EditorsVictoria Interrante, Tobias Hollerer, Evan Suma, Anatole Lecuyer
PublisherIEEE Computer Society
Number of pages2
ISBN (Electronic)9781509008360
StatePublished - Jul 5 2016
Externally publishedYes
Event18th IEEE Virtual Reality Conference, VR 2016 - Greenville, United States
Duration: Mar 19 2016Mar 23 2016

Publication series

NameProceedings - IEEE Virtual Reality


Conference18th IEEE Virtual Reality Conference, VR 2016
Country/TerritoryUnited States

All Science Journal Classification (ASJC) codes

  • General Engineering


  • H.5.1 [Information Interfaces and Presentation]: Multimedia Information Systems - Artificial, Augmented, and Virtual Realities
  • J.4 [Computer Applications]: Social and Behavioral Sciences - Psychology


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