Keyphrases
User Experience
100%
Expectation Confirmation Theory
100%
3D Virtual Learning Environment
100%
Cognitive Perception
100%
Three-dimensional (3D)
50%
Learning Tools
50%
Continued Use
50%
User Response
50%
Extended Model
50%
Moderating Effect
50%
Three-dimensional Virtual Worlds
50%
Technology Acceptance Model 2 (TAM2)
50%
Responses to Questions
50%
Learning Application
50%
Model Confirmation
50%
Modified Technology Acceptance Model
50%
Social Sciences
Consumers
100%
Virtual Learning Environment
100%
Technology Acceptance Model
50%
Computer Science
User Experience
100%
Virtual Learning Environments
100%
Virtual Environments
50%