Eye Movements and Vestibulo-Ocular Reflex as User Response in Virtual Reality

Geovanny Palomino-Roldan, Roberto Rojas-Cessa, Ernesto Suaste-Gomez

Research output: Contribution to journalArticlepeer-review

1 Scopus citations


Virtual reality (VR) is increasingly used in gaming, training, and health-related applications. However, the level of immersion and presence generated by VR can significantly influence the user and the achievement of desired outcomes. Therefore, methods to assess levels of immersion and presence need to be established. In this paper, we investigate the vestibulo-ocular reflex (VOR) and saccadic eye movements in multiple subjects exposed to VR to determine if VR triggers these responses as in real life. Using an HTC VIVE Pro Eye headset and Tobii Pro Lab software, we record head and eye movements in response to a 3D video of a roller coaster ride. Our results show that critical scenes in the video triggered VOR and saccadic eye movements in most subjects, indicating a strong correlation between VOR and saccadic eye movements during VR immersion. These findings may have implications for the study of human behavior and suggest the use of eye movement measures as feedback mechanisms during VR experiences.

Original languageEnglish (US)
Pages (from-to)36856-36864
Number of pages9
JournalIEEE Access
StatePublished - 2023

All Science Journal Classification (ASJC) codes

  • General Engineering
  • General Computer Science
  • General Materials Science


  • Eye movements
  • head movements
  • measurement of level of immersion
  • saccadic movements
  • vestibular-ocular reflex
  • virtual reality
  • virtual-reality immersion


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