Abstract
We present a novel method for simulating groups moving in formation. Recent approaches for simulating group motion operate via forces or velocity-connections. While such approaches are effective for several cases, they do not easily scale to large crowds, irregular formation shapes, and they provide limited fine-grain control over agent and group behaviors. In this paper we propose a novel approach that addresses these difficulties via positional constraints, with a position-based dynamics solver. Our approach allows real-time, interactive simulation of a variety of group numbers, formation shapes, and scenarios of up to thousands of agents.
Original language | English (US) |
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Article number | 14 |
Journal | Proceedings of the ACM on Computer Graphics and Interactive Techniques |
Volume | 6 |
Issue number | 1 |
DOIs | |
State | Published - May 16 2023 |
All Science Journal Classification (ASJC) codes
- Computer Science Applications
- Computer Graphics and Computer-Aided Design
Keywords
- crowd simulation
- physics-based animation