Fast Position-based Multi-Agent Group Dynamics

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Abstract

We present a novel method for simulating groups moving in formation. Recent approaches for simulating group motion operate via forces or velocity-connections. While such approaches are effective for several cases, they do not easily scale to large crowds, irregular formation shapes, and they provide limited fine-grain control over agent and group behaviors. In this paper we propose a novel approach that addresses these difficulties via positional constraints, with a position-based dynamics solver. Our approach allows real-time, interactive simulation of a variety of group numbers, formation shapes, and scenarios of up to thousands of agents.

Original languageEnglish (US)
Article number14
JournalProceedings of the ACM on Computer Graphics and Interactive Techniques
Volume6
Issue number1
DOIs
StatePublished - May 16 2023

All Science Journal Classification (ASJC) codes

  • Computer Science Applications
  • Computer Graphics and Computer-Aided Design

Keywords

  • crowd simulation
  • physics-based animation

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