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Foveated Animations for Efficient Crowd Simulation
Florin Vladimir Stancu
,
Tomer Weiss
, Rafael Kuffner Dos Anjos
Research output
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peer-review
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Keyphrases
Crowd Simulation
100%
Foveation
100%
Peripheral Vision
75%
Eye Tracking
25%
Computational Effort
25%
Head-mounted Display
25%
Acuity
25%
Human Perception
25%
Rendering Techniques
25%
Perception of Others
25%
Human Visual System
25%
Simulation Scenarios
25%
Operation number
25%
Acceleration Techniques
25%
Tracking Capability
25%
Foveated Rendering
25%
Pixel Density
25%
User Experiment
25%
Subject Perception
25%
Movement Perception
25%
Rendering pipeline
25%
Visual Detail
25%
Image Density
25%
Shading Model
25%
Main Drivers
25%
Computer Science
Crowds Simulation
100%
Peripheral Vision
75%
Human Perception
25%
Computational Effort
25%
Human Visual System
25%
Head Mounted Display
25%
Rendering Pipeline
25%