Abstract
This paper examines gender and race representation in casual games through content analysis. Study 1 looks at gender and race representation in a random sample (N = 200) of casual games retrieved from the websites of the largest five casual game distributors. Study 2 looks at the most popular games on websites of the same five multinational distributors (N = 54) and analyzes how primary characters are portrayed in terms of appearance and personality. Females are overly represented as primary characters but chi-square analyses indicate no significant differences between sexes in terms of how they are portrayed: of note, neither males nor females are depicted in a sexual manner. These results conflict with previous studies of gender representation in game characters: this paper suggests that sampling methodology and the relatively new trend of casual games excluded this subset of games from prior research. Implications are discussed using a social cognitive framework.
| Original language | English (US) |
|---|---|
| Pages (from-to) | 198-207 |
| Number of pages | 10 |
| Journal | Sex Roles |
| Volume | 65 |
| Issue number | 3 |
| DOIs | |
| State | Published - Aug 2011 |
| Externally published | Yes |
All Science Journal Classification (ASJC) codes
- Gender Studies
- Social Psychology
- Developmental and Educational Psychology
Keywords
- Casual games
- Content analysis
- Gender representation
- Gender stereotype
- Race representation
- Video games