Generalized, Dynamic Multi-agent Torso Crowds

Research output: Contribution to journalArticlepeer-review

1 Scopus citations

Abstract

In crowd simulation algorithms, discs are commonly used due to their geometrical simplicity. However, discs overestimate the body’s projected shape on the ground plane, and do not naturally embody rotational information for each crowd agent. We propose a crowd simulation algorithm that represents crowd agents as 2D capsules. Our algorithm is based on position-based dynamics (PBD), for which we design novel constraints for capturing dynamics of capsule-shaped agents. We demonstrate our algorithm in several scenarios, showing superior performance compared to a disc-based representation on settings that range from sparse to dense.

Original languageEnglish (US)
Article number4
JournalProceedings of the ACM on Computer Graphics and Interactive Techniques
Volume8
Issue number1
DOIs
StatePublished - May 22 2025
Externally publishedYes

All Science Journal Classification (ASJC) codes

  • Computer Science Applications
  • Computer Graphics and Computer-Aided Design

Keywords

  • Collision Avoidance
  • Position Based Dynamics

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