TY - GEN
T1 - Geometric Algorithms for Message Filtering in Decentralized Virtual Environments
AU - Makbily, Yohai
AU - Gotsman, Craig
AU - Bar-Yehuda, Reuven
N1 - Publisher Copyright:
©ACM.
PY - 1999/4/26
Y1 - 1999/4/26
N2 - Distributed virtual environments impose a heavy load on the network upon which they reside. Bandwidth is a po-tential bottleneck because n users imply O(n2) update messages per time unit, which is prohibitive for a large number of users. Efficient message filtering is called for, in both centralized systems, having a central server, and decentralized systems, having no central server. We solve the message filtering problem for decentralized multi-user systems based on geometric virtual worlds, popular in interactive 3D graphics applications. This is achieved by exploiting the visual relevance relationship (based on proximity, visibility and direction criteria) between pairs of users to compute mutually irrelevant regions in user parameter space. These regions are then used as update-free regions (UFR's); i.e. no communication between users is required while they are in their respective re-gions. Geometric algorithms for computing UFR's for the proximity, visibility and direction relevance criteria are described. Our implementation and experimental results show that the message-filtering algorithm is out-put-sensitive. Use of our algorithms is especially effective where messages are sent through a slow communication network, such as the Internet.
AB - Distributed virtual environments impose a heavy load on the network upon which they reside. Bandwidth is a po-tential bottleneck because n users imply O(n2) update messages per time unit, which is prohibitive for a large number of users. Efficient message filtering is called for, in both centralized systems, having a central server, and decentralized systems, having no central server. We solve the message filtering problem for decentralized multi-user systems based on geometric virtual worlds, popular in interactive 3D graphics applications. This is achieved by exploiting the visual relevance relationship (based on proximity, visibility and direction criteria) between pairs of users to compute mutually irrelevant regions in user parameter space. These regions are then used as update-free regions (UFR's); i.e. no communication between users is required while they are in their respective re-gions. Geometric algorithms for computing UFR's for the proximity, visibility and direction relevance criteria are described. Our implementation and experimental results show that the message-filtering algorithm is out-put-sensitive. Use of our algorithms is especially effective where messages are sent through a slow communication network, such as the Internet.
KW - distributed systems
KW - message filtering
KW - virtual real-ity
UR - https://www.scopus.com/pages/publications/105034839393
UR - https://www.scopus.com/pages/publications/105034839393#tab=citedBy
U2 - 10.1145/300523.300527
DO - 10.1145/300523.300527
M3 - Conference contribution
AN - SCOPUS:105034839393
T3 - Proceedings of the 1999 Symposium on Interactive 3D Graphics, I3D 1999
SP - 39
EP - 46
BT - Proceedings of the 1999 Symposium on Interactive 3D Graphics, I3D 1999
PB - Association for Computing Machinery, Inc
T2 - 1999 Symposium on Interactive 3D Graphics, I3D 1999
Y2 - 26 April 1999 through 29 April 1999
ER -