Gidget: An online debugging game for learning and engagement in computing education

Research output: Chapter in Book/Report/Conference proceedingConference contribution

18 Scopus citations

Abstract

As interest in acquiring programming skills continue to increase, many are turning to discretionary online resources to learn programming. However, researchers and educators need more data to better understand who these learners are and what their needs are to create useful and sustainable learning technologies to support them. In my work, I investigate the factors that make a learning game engaging for users, and examine if playing through the game shows measurable learning outcomes. The game will be released the public, giving us the opportunity to collect large amounts of data. This data can be shared with other researchers to improve discretionary online tools such as educational games to support large-scale computing education efforts designed for a wide-range of users.

Original languageEnglish (US)
Title of host publicationProceedings - 2014 IEEE Symposium on Visual Languages and Human-Centric Computing, VL/HCC 2014
PublisherIEEE Computer Society
Pages193-194
Number of pages2
ISBN (Print)9781479940356
DOIs
StatePublished - 2014
Externally publishedYes
Event2014 IEEE Symposium on Visual Languages and Human-Centric Computing, VL/HCC 2014 - Melbourne, VIC, Australia
Duration: Jul 28 2014Aug 1 2014

Publication series

NameProceedings of IEEE Symposium on Visual Languages and Human-Centric Computing, VL/HCC
ISSN (Print)1943-6092
ISSN (Electronic)1943-6106

Other

Other2014 IEEE Symposium on Visual Languages and Human-Centric Computing, VL/HCC 2014
Country/TerritoryAustralia
CityMelbourne, VIC
Period7/28/148/1/14

All Science Journal Classification (ASJC) codes

  • Computational Theory and Mathematics
  • Human-Computer Interaction
  • Software

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