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GPU-assisted Z-field simplification

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Height fields and depth maps which we collectively refer to as z-fields, usually carry a lot of redundant information and are often used in real-time applications. This is the reason why efficient methods for their simplification are necessary. On the other hand, the computation power and programmability of commodity graphics hardware has significantly grown. We present an adaptation of an existing real-time z-field simplification method for execution in graphics hardware. The main parts of the algorithm are implemented as fragment programs which run on the GPU. The resulting polygonal models are identical to the ones obtained by the original method. The main benefit is that the computation load is imposed on the GPU, freeing-up the CPU for other tasks. Additionally, the new method exhibits a performance improvement when compared to a pure CPU implementation.

Original languageEnglish (US)
Title of host publicationProceedings - 2nd International Symposium on 3D Data Processing, Visualization, and Transmission, 3DPVT 2004
PublisherIEEE Computer Society
Pages673-679
Number of pages7
ISBN (Print)0769522238, 9780769522234
DOIs
StatePublished - 2004
Externally publishedYes
Event2nd International Symposium on 3D Data Processing, Visualization, and Transmission, 3DPVT 2004 - Thessaloniki, Greece
Duration: Sep 6 2004Sep 9 2004

Publication series

NameProceedings - 2nd International Symposium on 3D Data Processing, Visualization, and Transmission. 3DPVT 2004

Conference

Conference2nd International Symposium on 3D Data Processing, Visualization, and Transmission, 3DPVT 2004
Country/TerritoryGreece
CityThessaloniki
Period9/6/049/9/04

All Science Journal Classification (ASJC) codes

  • General Engineering

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