Abstract
The problem of Intelligent Machine Drafting is presented, and a description of an existing implementation as part of a graphical generator function is given. The concept of Graphical Deep Knowledge is defined as a representational basis for Intelligent Machine Drafting problems as well as for physical object displays. A (partial) task domain analysis for Graphical Deep Knowledge is presented. Primitives that are necessary to deal with a world of 2-D forms and colors are introduced. Among them are primitives for describing forms, positions, parts, attributes, sub-assemblies, and an abstraction hierarchy. The use of the "linearity principle" for knowledge structure derivation from natural language utterances is shown.
Original language | English (US) |
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Pages (from-to) | 545-551 |
Number of pages | 7 |
Journal | IJCAI International Joint Conference on Artificial Intelligence |
Volume | 1 |
State | Published - 1987 |
Externally published | Yes |
Event | 10th International Joint Conference on Artificial Intelligence, IJCAI 1987 - Milan, Italy Duration: Aug 23 1987 → Aug 28 1987 |
All Science Journal Classification (ASJC) codes
- Artificial Intelligence