TY - GEN
T1 - Head Rotation Model for Virtual Reality System Level Simulations
AU - Blandino, Steve
AU - Ropitault, Tanguy
AU - Caromi, Raied
AU - Chakareski, Jacob
AU - Khan, Mahmudur
AU - Golmie, Nada
N1 - Publisher Copyright:
© 2021 IEEE.
PY - 2021
Y1 - 2021
N2 - Virtual Reality (VR) promises immersive experiences in diverse areas such as gaming, entertainment, education, healthcare, and remote monitoring. In VR environments, users can navigate 360-degree content by moving or looking around in all directions, by rotating their heads, as in real life. A rapid head rotation can corrupt the wireless link, degrading the user experience. Due to the lack of proper head rotation models, testbeds are usually required to analyze VR systems. In this paper, we propose an open source code package that generates realistic head rotation traces. The code package is based on a simple, yet flexible, time-correlated mathematical model, which is extrapolated from a publicly available VR head rotation measurement-based dataset. We show that the probability density function of head rotation pitch and roll angles can be modeled as Gaussian distributions, while the probability density function of yaw angles can be modeled as a Gaussian mixture distribution. To introduce temporal correlation, we extrapolate the power spectral density of the angular processes, which are modeled with a bi-exponential decay. Finally, we show how the model can support and accelerate the design of future VR systems by proposing the analysis of a distributed Multiple Input Multiple Output (MIMO) system and the design of a situational awareness Machine Learning (ML) based beamforming training for millimeter wave networks.
AB - Virtual Reality (VR) promises immersive experiences in diverse areas such as gaming, entertainment, education, healthcare, and remote monitoring. In VR environments, users can navigate 360-degree content by moving or looking around in all directions, by rotating their heads, as in real life. A rapid head rotation can corrupt the wireless link, degrading the user experience. Due to the lack of proper head rotation models, testbeds are usually required to analyze VR systems. In this paper, we propose an open source code package that generates realistic head rotation traces. The code package is based on a simple, yet flexible, time-correlated mathematical model, which is extrapolated from a publicly available VR head rotation measurement-based dataset. We show that the probability density function of head rotation pitch and roll angles can be modeled as Gaussian distributions, while the probability density function of yaw angles can be modeled as a Gaussian mixture distribution. To introduce temporal correlation, we extrapolate the power spectral density of the angular processes, which are modeled with a bi-exponential decay. Finally, we show how the model can support and accelerate the design of future VR systems by proposing the analysis of a distributed Multiple Input Multiple Output (MIMO) system and the design of a situational awareness Machine Learning (ML) based beamforming training for millimeter wave networks.
KW - 360-degree video streaming
KW - Mobile systems
KW - Multimedia datasets and open source code for research
KW - Sensor networks
KW - Virtual and augmented reality
KW - Wireless millimeter wave and free-space optical networking
UR - http://www.scopus.com/inward/record.url?scp=85125018429&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85125018429&partnerID=8YFLogxK
U2 - 10.1109/ISM52913.2021.00016
DO - 10.1109/ISM52913.2021.00016
M3 - Conference contribution
AN - SCOPUS:85125018429
T3 - Proceedings - 23rd IEEE International Symposium on Multimedia, ISM 2021
SP - 43
EP - 49
BT - Proceedings - 23rd IEEE International Symposium on Multimedia, ISM 2021
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 23rd IEEE International Symposium on Multimedia, ISM 2021
Y2 - 29 November 2021 through 1 December 2021
ER -