How a live streamer's choice in played game affects mental health conversations

Nina Lamastra, Jirassaya Uttarapong, Reesha Gandhi, Christine L. Cook, Donghee Yvette Wohn

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

As more viewers become interested in watching authentic personalities as opposed to artificial, crafted performances, Twitch streamers have begun to discuss personal issues such as mental health to form a closer bond with their community. This paper seeks to further explore how a live streamer's choice in game affects their viewers' perception of their stream's content. We interviewed 24 Twitch viewers and found that the pace of the game a streamer chooses to stream is a key factor in what viewers expect to see during the stream. These expectations at least partially determine whether viewers want to hear conversations about mental health.

Original languageEnglish (US)
Title of host publicationCHI PLAY 2020 - Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play
PublisherAssociation for Computing Machinery, Inc
Pages297-300
Number of pages4
ISBN (Electronic)9781450375870
DOIs
StatePublished - Nov 2 2020
Event7th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2020 - Virtual, Online, Canada
Duration: Nov 2 2020Nov 4 2020

Publication series

NameCHI PLAY 2020 - Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play

Conference

Conference7th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2020
Country/TerritoryCanada
CityVirtual, Online
Period11/2/2011/4/20

All Science Journal Classification (ASJC) codes

  • Human-Computer Interaction

Keywords

  • Gaming
  • Live streaming
  • Mental health
  • Twitch

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