TY - GEN
T1 - How a live streamer's choice in played game affects mental health conversations
AU - Lamastra, Nina
AU - Uttarapong, Jirassaya
AU - Gandhi, Reesha
AU - Cook, Christine L.
AU - Wohn, Donghee Yvette
N1 - Publisher Copyright:
© 2020 ACM.
PY - 2020/11/2
Y1 - 2020/11/2
N2 - As more viewers become interested in watching authentic personalities as opposed to artificial, crafted performances, Twitch streamers have begun to discuss personal issues such as mental health to form a closer bond with their community. This paper seeks to further explore how a live streamer's choice in game affects their viewers' perception of their stream's content. We interviewed 24 Twitch viewers and found that the pace of the game a streamer chooses to stream is a key factor in what viewers expect to see during the stream. These expectations at least partially determine whether viewers want to hear conversations about mental health.
AB - As more viewers become interested in watching authentic personalities as opposed to artificial, crafted performances, Twitch streamers have begun to discuss personal issues such as mental health to form a closer bond with their community. This paper seeks to further explore how a live streamer's choice in game affects their viewers' perception of their stream's content. We interviewed 24 Twitch viewers and found that the pace of the game a streamer chooses to stream is a key factor in what viewers expect to see during the stream. These expectations at least partially determine whether viewers want to hear conversations about mental health.
KW - Gaming
KW - Live streaming
KW - Mental health
KW - Twitch
UR - http://www.scopus.com/inward/record.url?scp=85096752125&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85096752125&partnerID=8YFLogxK
U2 - 10.1145/3383668.3419894
DO - 10.1145/3383668.3419894
M3 - Conference contribution
AN - SCOPUS:85096752125
T3 - CHI PLAY 2020 - Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play
SP - 297
EP - 300
BT - CHI PLAY 2020 - Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play
PB - Association for Computing Machinery, Inc
T2 - 7th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2020
Y2 - 2 November 2020 through 4 November 2020
ER -