The dramatically changing availability and sharing of information online has created new opportunities for informal, discretionary learning. This, along with the rise in online gaming across all ages and genders, gives rise to questions about how these resources can be used effectively for teaching. In my work, I examine the efficacy of an online debugging game designed to teach computer programming. More specifically, in addition to developing the game and its learning objectives, I investigate how the inclusion of new features and the manipulation of specific elements within the game affects people's motivation and learning of computer programming and debugging concepts.
|Original language||English (US)|
|Title of host publication||ICER 2013 - Proceedings of the 2013 ACM Conference on International Computing Education Research|
|Number of pages||2|
|State||Published - Sep 11 2013|
|Event||9th Annual International Computing Education Research Conference, ICER 2013 - San Diego, CA, United States|
Duration: Aug 12 2013 → Aug 14 2013
|Name||ICER 2013 - Proceedings of the 2013 ACM Conference on International Computing Education Research|
|Other||9th Annual International Computing Education Research Conference, ICER 2013|
|City||San Diego, CA|
|Period||8/12/13 → 8/14/13|
All Science Journal Classification (ASJC) codes
- Educational game.
- Serious game