TY - GEN
T1 - How people who are deaf, Deaf, and hard of hearing use technology in creative sound activities
AU - Ohshiro, Keita
AU - Cartwright, Mark
N1 - Publisher Copyright:
© 2022 Owner/Author.
PY - 2022/10/22
Y1 - 2022/10/22
N2 - Creative sound activities, such as music playing and audio engineering, are said to have been democratized with the development of technology. Yet, the use of technology in creative sound activities by people who are deaf, Deaf, and hard of hearing (DHH) has been underexplored by the research community. To address this gap, we conducted an online survey with 50 DHH participants to understand their use of technology and barriers they face in their creative sound activities. We find DHH people use four types of technology-hearing devices, sound manipulation, sound visualization, and speech-To-Text-for three purposes-To improve sound perception via auditory and visual means, to avoid hearing fatigue, and to better communicate with hearing people. We also find their barriers to technology: unknown availability, limited options, and limitations that technology can solve. We discuss opportunities for more inclusive design specific to DHH people's creative sound activities, as well as facilitating access to information about technology.
AB - Creative sound activities, such as music playing and audio engineering, are said to have been democratized with the development of technology. Yet, the use of technology in creative sound activities by people who are deaf, Deaf, and hard of hearing (DHH) has been underexplored by the research community. To address this gap, we conducted an online survey with 50 DHH participants to understand their use of technology and barriers they face in their creative sound activities. We find DHH people use four types of technology-hearing devices, sound manipulation, sound visualization, and speech-To-Text-for three purposes-To improve sound perception via auditory and visual means, to avoid hearing fatigue, and to better communicate with hearing people. We also find their barriers to technology: unknown availability, limited options, and limitations that technology can solve. We discuss opportunities for more inclusive design specific to DHH people's creative sound activities, as well as facilitating access to information about technology.
KW - Deaf
KW - accessibility
KW - audio engineering
KW - deaf
KW - hard of hearing
KW - music
UR - http://www.scopus.com/inward/record.url?scp=85141131990&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85141131990&partnerID=8YFLogxK
U2 - 10.1145/3517428.3550396
DO - 10.1145/3517428.3550396
M3 - Conference contribution
AN - SCOPUS:85141131990
T3 - ASSETS 2022 - Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility
BT - ASSETS 2022 - Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility
PB - Association for Computing Machinery, Inc
T2 - 24th International ACM SIGACCESS Conference on Computers and Accessibility, ASSETS 2022
Y2 - 23 October 2022 through 26 October 2022
ER -