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How to Break Crowd Simulation Algorithms

Research output: Chapter in Book/Report/Conference proceeding › Conference contribution

Abstract

Virtual crowds are prevalent in entertainment media, including movies, games, and educational or training experiences. In this work, we analyze algorithms for simulating such crowds. Specifically, we demonstrate that widely popular state-of-the-art algorithms fail in several basic benchmark cases. With the goal of designing more robust algorithms, we discuss potential solutions, which can be easily integrated into the specified simulation crowds.

Original languageEnglish (US)
Title of host publicationProceedings - SIGGRAPH 2025 Talks
EditorsStephen N. Spencer, Ginger Alford, Veronica Orvalho
PublisherAssociation for Computing Machinery, Inc
ISBN (Electronic)9798400715419
DOIs
StatePublished - Aug 10 2025
EventTalks, SIGGRAPH 2025 - Vancouver, Canada
Duration: Aug 10 2025 → Aug 14 2025

Publication series

NameProceedings - SIGGRAPH 2025 Talks

Conference

ConferenceTalks, SIGGRAPH 2025
Country/TerritoryCanada
CityVancouver
Period8/10/25 → 8/14/25

All Science Journal Classification (ASJC) codes

  • Computer Graphics and Computer-Aided Design
  • Human-Computer Interaction

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